Design GuideUSER INTERFACEFEBRUARY 2012
10 | USER INTERFACEDESIGN GUIDE• Beginningusersoftenhavedifcultyusingatouchscreen.Forexample,multi-touchgesturesareskillsthatmayt
11 | USER INTERFACEDESIGN GUIDEInteraction diagrams visualize the sequence of activities within an interface. The flow of actions needed to perform s
12 | USER INTERFACEDESIGN GUIDEother visual elements. The outcome of this ordering affects all of the other composition and organization principles.
13 | USER INTERFACEDESIGN GUIDEa spatial relationship between the button and the list. This helps the user make the connection clearly and quickly j
14 | USER INTERFACEDESIGN GUIDEThe template example demonstrates a 20” Touch Panel. The template is composed of five key functional areas:1. Main To
15 | USER INTERFACEDESIGN GUIDEthe right. Upon beginning an activity, users will naturally look to the right and use their right hand to navigate th
16 | USER INTERFACEDESIGN GUIDEDesigning in the TemplateModero X Series Panoramic Touch Panel displays come in two sizes and two orientations per si
17 | USER INTERFACEDESIGN GUIDEIcons• Iconsarepictorialrepresentationsofobjects.Thetemplateincludesastandardiconsetthatshouldberepu
18 | USER INTERFACEDESIGN GUIDE world objects to represent abstract ideas allows the user to draw from previous learning and experiences. Recollect
19 | USER INTERFACEDESIGN GUIDEFigure 5b: Fully Rendered Icon Set
2 | USER INTERFACEDESIGN GUIDETable of ContentsOverview...
20 | USER INTERFACEDESIGN GUIDEAnimationAnimation can illustrate the operation of a particular tool or reflect a particular state. It can also be use
21 | USER INTERFACEDESIGN GUIDEThe wording you use in your interface is a primary form of communication with the user. Keep text in the user interfa
22 | USER INTERFACEDESIGN GUIDEcause distraction. Special color considerations must be taken into account. Certain colors have specific meanings in t
23 | USER INTERFACEDESIGN GUIDESwatch Element Color OpacityTask and Utility Bars RGB: 24, 24, 24 ; Hex: #181818FFHorizontal Accent Bars RGB: 43,
24 | USER INTERFACEDESIGN GUIDEGeneral Interaction TechniquesGestures and MovementGestural navigation is an ever increasing method utilized across t
25 | USER INTERFACEDESIGN GUIDEMotion DesignMotion design defines how things move on-screen, and is a critical part of an interactive experience. Mot
26 | USER INTERFACEDESIGN GUIDEPutting It All TogetherCreating a good user interface is a compilation of all the principles described thus far. The
27 | USER INTERFACEDESIGN GUIDEChecklist for a Good InterfaceThe following checklist summarizes the information described previously. Use it to help
28 | USER INTERFACEDESIGN GUIDEAppendixWebsite resources:1. http://www.boxesandarrows.com2. http://adaptivepath.com/ideas/blog3. http://www.think
29 | USER INTERFACEDESIGN GUIDE18. Cato, John. User-Centered Web Design. Great Britain: Pearson Education Limited, 200119. Stone, Debbie, Caroline J
3 | USER INTERFACEDESIGN GUIDEReadability and Flow...
4 | USER INTERFACEDESIGN GUIDEOverviewAMX touch panels bridge a relationship between humans and technology, one that unfolds intuitively through th
5 | USER INTERFACEDESIGN GUIDEtask. As part of your design, it is recommended to consider adding help tools that describe tasks in further detail;
6 | USER INTERFACEDESIGN GUIDEinteraction. This can make an interface more complex and cumbersome. Minimal doesn’t mean small, but rather elegant a
7 | USER INTERFACEDESIGN GUIDEinformation about the state of the process and how to cancel the process if that is an option. Nothing is more discon
8 | USER INTERFACEDESIGN GUIDEConsistencyVisuals must be consistent to help the users find their way through an interface. Consistency allows users
9 | USER INTERFACEDESIGN GUIDEDesign MethodologyEffective interface design is more than just following a set of rules. It requires a user-centered
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